#pragma once
#include "../SGD Wrappers/SGD_Message.h"
#include "../SGD Wrappers/SGD_Geometry.h"
class CreateWeaponAugmentTable : public SGD::Message
{
public:
	CreateWeaponAugmentTable(float x, float y, int weapontable);
	virtual ~CreateWeaponAugmentTable() = default;

	SGD::Point GetPosition() const { return position; }
	int GetTableType() const { return tabletype; }

protected:
	SGD::Point position;
	int tabletype;

};

